26 November 2020

A Tale of Krås Krüngle

A Holiday Tale from Chamon:

The Kharadron claim that they believe only in the power of the capital and the cunning of a mercantile meritocracy. They tell stories of how their god told them to fend for themselves, and this was the impetus for them to learn grit and self-determination—how they have outgrown the Old Ways and are beholden to no god, creed, or superstition. However this only the official party line.

In the outer rings of the skyports and the below decks of almost any skyvessel of the line, things are different. The old ways persist, and even new stories and myths have emerged as the Age of Chaos turns to the Ages of Sigmar. 

One of these stories is of a Duardin of old—ancient in years beyond counting. One night a year, he visits all the skyports in a single evening and delivers presences to good little dorf of various genders. His name is Krås Krüngle.

As the days grow short and the nights grow long, and as forces of chaos stretch out their evil tendrils to ensnare all that is good in Chamon, Krås Krüngle calls forth the fallen Duardin heroes of yore and leads them on a yearly hunt across the heavens. He and his host bring light to the darkness, spreading goodness and cheer across all the skyports by giving gifts to the younglings. 

While the Geldraad don't like to admit it, the stories are good for business and so they let the "superstition" go....

 


I haven't had much time to paint as of late, but I've been working on this conversion for the last week or so. He's built off a Blood Bowl slayer model with plenty of kit bashing and modeling added. He serves no purpose in any army or list—just a bit of whimsy as the days grow short and the nights grow cold. 

I will be participating in the Analogue Hobbies Challenge from the solstice to the equinox, and as such I'm prepping and priming more than painting at the moment. Expect a deluge of posts here starting late December! Until then, fiction and meta-thoughts as a build and bash models and get them ready for painting! 

11 November 2020

Jakkob Bugmansson XI: Brewmaster-General

The Holidays seem to upon us, and dear old GW has released a limited edition model for the Kharadron Overlords, Jakkob Bugmansson XI: Brewmaster-General. (LINK)

Image from GW
The fluff reads as follows:

The duardin. The myth. The legend. In times long past, the name of Bugman was a byword for quality amongst the people of the world-that-was, a brewsmith capable of producing the very best beverages the dwarves had to offer. Now, in the Age of Sigmar, another has risen to take his mantle – the Kharadron known as Jakkob Bugmansson XI!

This is obvious meant to tug on those nostalgia strings. Bugman is one of (if not the) oldest model in the Warhammer Fantasy line. However, since I have no allegiance to the Old World, I'm not necessarily impressed by the lore. 

What I am impressed by is the sculpt. There doesn't seem to be a War Scroll for this fellow yet (though one can hope). He comes on a 32mm base which works well for proxying him for an Aether-Khemist, Endrinmaster, or Aetheric Navigator. The idea of a drunk navigator sounds amazingly dorfy to me, but we'll see what is needed when we finally get the Chonky Bois to the table.



05 November 2020

Female Kharadron Overlords—a Journey

One concern that I have had in building my SkyDorfs is that I didn't want them all to be men. While simple biology points to the presence of women among the Duardin, the art in the most recent codex definitely shows that there are females among the leadership of Kharadron Overlords.

There's a great old blog post over at Between the Bolter and Me on Representation in Wargaming (LINK), that I wholeheartedly recommend. And that post got me thinking on how to bring a little balance to my own army.

My first attempt was to use one of the runners from Kaosball's New Victoria Klockwerks:



It's not a great miniature: the plastic much softer than GW, the pose is problematic, and the sculpt in general has some issues. But, my plan was to use just her head and put it on one my Thunderers. However, I thought her pigtails would read as female even in big, bulky KO amour. Also, the goggles read steampunk. Unfortunately, it didn't quite look right.


Part of this was caused by the hair—it forced me to have her head sit higher and forward slightly more than the eye could take. It just looks off. So, I wound up pulling her head off and slapping the standard helmet on to the Thunderer.

It then occurred to me that maybe Duardin women would want armour more in keeping for their own bodies—complete with stylized helmets that don't have giant beards. With this in mind, I looked around and landed on Clockwork Angels from Warmachine.



Thinking in terms of the Bolter&Me post above, there are a lot of problems with the sculpt. They are have the standard (and cringe worthy) boob armour comment to a lot of fantasy minis. Also, the proportions are awkward with a shortened trunk and longer legs. And then, there's the curve of two of their backs which accentuates their breasts. However, the Artdeco motifs and steampunk aesthetic are pretty close to the Kharadron; the arms and wings are separate from the body, so conversions should be easier; and the shortened trunk is an asset when trying to compress the model to represent a Duardin.

My test model was to use extra bits leftover from a skyrigger sprue to build up a female endrinrigger. As you can see, I'm just using the body of the Clockwork Angel. I started by snipping off her right leg so that I can use both the legs for the KO. 



The legs look awkward by themselves; but once I added the arms, weapons, backpack and harness, things look a lot better. I use green stuff sparingly to help smooth over gaps—with models this small there wasn't the need to add much. Additionally, the tools and gubbins of an endrinrigger hide a multitude of sins.



All in all, I think she reads as a female SkyDorf without being too weird. I have two more models left in the Clockwork Angels pack—the leader and the other 'grunt.' I've toyed with the idea of an all-female team of endrinrigger weapons specialists, but I might also just disperse them throughout the army as well. 



 


31 October 2020

Orctober

 

Morgok's Krushas
While this blog is ostensibly dedicated to chonky sky bois of the Kharadron Overlords, I couldn't help but celebrate Orctober by painting some green skins.

Here we have the recent Morgok's Krushas release for Underworlds. There's much more that could have been done by way of highlighting, accenting, and detailing; but since they are just for the occasional game, I decided that this will suffice.

Ironically, I haven't had a chance to play a game of Underworlds yet; and yet I now have four teams painted up—the two in the Beastgrave box (which I'll post at some point), Thundrik's Profiteers from last post, and Morgok's crew. 

Up on the painting bench next are more sky bois, and perhaps an attempt at a sky gurl as well. 

27 October 2020

Painting the Profiteers




Thundrik's Profiteers



I originally picked up these bois because the lot of them cost less than a single Aether-Khemist. I painted the Bjorgen as a basic khemist hero, Dead-Eye Lund as a basic Grundstok Thunderer to add some weapon flexibility to that unit, added the mines to the Khazgan Drakkskewer to make him a skywardent, and then kit-bashed on the Arkanauts into a navigator (because that model is insane price-wise as well)—again, all for less than the price of the official khemist.  However, then I decided to get into Underworlds; and I needed to buy a second box to paint as the crossover unit between the two games. 

The main paint scheme I'm using for my Chonky Bois™ is mostly blue metallic with some golden bibs and bobs. To differentiate Thundrik and his Profiteers, I've basically inverted the colours here.  This lets them tie into the larger army while still looking distinct.

Why would I want that distinction? Well, in AoS, they are stuck as a unit and have to be from Barak-Nar. The colours here are pretty unique since I'm not sure which sky-port I want to run, but I'm sure it will be either Barak-Zilfin, Barak-Urbaz, or Barak Thryng. As such, there won't be any bonuses that Thundrik and his lads will be able to enjoy. 

My current idea is to scratch build a heavily modded Gunhauler, give it Coalbeard's Collapsible Compartments for Thundrik and the lads (and maybe an extra navigator), and then send them off as a commando unit to hunt objectives. This is possibly a horrible idea.

The paint recipe is pretty simple:

  • Prime Black
  • Heavy drybrush of VMC Gunmetal
  • Light drybrush of VGC Silver
  • Glaze blue bits with Citadel Guilliman Blue
  • Glaze gold bits with mix of Citadel Contrast Iyaden Yellow and Gryph-hound Orange
  • Another light drybrush of VGC Silver
  • Finish the owl
Best!

24 October 2020

Bjorgen's Tale

Bjorgen Thundrik

The titular leader of Thundrik's Profiteers sat in the corner of the tavern nursing a whisky. It was an unusual drink for a Duardin, but then again Bjorgen Thundrik was an unusual Duardin.

Ever since he and his boys had come out of that godforsaken mountain of Beastgrave things had been different. They had gone off to Shadespire in search of treasure and had found themselves separated from their skyvessel and fighting just to stay alive. 

Due to some sort of blasted magic of the place when they did finally emerge, it was in neither Ulgu nor Hysh but out of the living mountain in Ghur. Luckily by then they'd found their ship and were able to fly home with relative ease.

Relative ease is what they thought the rest of their life would be after loading up their with gunhawler with so much treasure it hung low to the ground like a damaged frigate. However, this when they learned that The Code wasn't really all the law their was among the Kharadron. 

Turns out that when you show up with enough riches to destabilize three sky-ports, people get a tad bit miffed at you. All that faux meritocratic bullshit peels off to reveal an all-too-common underbelly of those in power doing whatever they can to maintain control. And so, Bjorgen and the boys were on the outs, even while each could ostensibly buy and sell Brokk Grungsson three times over. 

And so, Bjorgen sat in the corner of the tavern nursing a whisky and nursing a grudge against the whole damn system. The whole blasted thing was a house of lies, and he was beginning to feel like the big bad wolf.

10 October 2020

Meta Thoughts on GW, KO, and Gaming in General

Time for a bit of thinking out loud.

The Chonky Bois are my first foray into anything GW. I've played around with Malifaux, Kings of War, Wrath of Kings, Warmahordes, and Infinity; but I avoided GW largely because they seemed to spend a decade or so being complete shits to their base. And as a result, not many people locally were playing their games. Additionally, I'm not a huge fan of the whole Grimdark aesthetic, nor did I care for the game style of the Olde World of WFB. I simply had (and have!) no time for trays of rank and file. 

So, what's changed? Well... quite a bit. First, GW seems to be being better to their people. The culture of the company is changing. I also enjoyed their statement on tolerance published earlier this year. There was way too much cock in GW. They seem to be actively encouraging their base to put biases aside and create a safe place to play their games. 

Added to this are recent attempts to diversify the models and not just have hyped up white males and girls in chainmail bikinis. I say attempts, because even some of their recent models are a bit of a head scratcher; but I feel the need to give them an 'atta boy!' on this rather than be too critical. I want this trend to continue in all parts of the gaming hobbies. 

Additionally, I have to say that I really like parts of the aesthetic of Age of Sigmar. The Kharadron Overlords in particular, as this blog will attest, are a faction I can get behind. I don't particularly like KO lore, such as is—it literally makes no sense from a sociological perspective. I intend to change that a bit for my Bois here. But, I picked up the Start Collecting box largely based on the look of the models.

And then once I bought a box or so of the stuff I can see why people put up with the abuse from GW for so many years. The models are stunning: logical in how they build up; beauties to paint. I am borderline astounded how good they look with a few simple painting tricks and completely understand why the competitive painting circuit seems to gravitate towards GW for their bread-and-butter. Part of me wonders why it took me so long! But of course that came down to no one playing locally.

Which brings us to the last big change: players. A few friends during the tumult of 2020 have challenged me to build an army in the hopes that we can one day battle in-person. The one is quite keen and has actually finished a 2k army of StDs and is starting in on Gloomspite Gitz. The other friend has eschewed all decency and is building an entirely custom army of Fyreslayers—with custom weapons that we'll collectively have to design mechanics around. Indeed, we might wind up running One Page Rules rather than the actual Age of Sigmar given these issues. Custom work all around!

That last bit got me thinking of the sociological problems in KO lore and how to fix it with my Chonky Bois. I've been reading a lot of Death of a Rubricist, specifically their custom world building ideas. My hope is to do some of that here in this space coming up with some custom lore for my bois that makes more sense of how people actually act. That custom lore, along with pretty pictures, is what you'll see a lot of here in the future.